![]() ![]() ![]() I can't say for certain because I've decided not to look into it, but I suspect that even had I taken the … More I told her to go not out of chivalry (romantic or otherwise) or fear, but because it was the practical choice-no need to endanger her life too. Two months had elapsed in the story, but it was the first time my character, Henry, would have the gear and/or will to cover the last mile or so to get there. I had spent the game talking to Delilah over the radio, but I had already told her not to wait for me as I tried to hightail it to her lookout tower. ![]() Curiosity got me.Īt the end of a satisfyingly bittersweet first run, I grabbed the hand of the helicopter evac dude-completely surprised and delighted to see that the developers had gone through the trouble of modeling and animating this lone living Other in the very last moments of a four hour game that had otherwise tactfully avoided bodily human contact (save for poor Brian, long dead at the bottom of his lovely cave) and that had thoroughly embraced that rare but beautiful beast: the video game jump cut. I lost my second playthrough of Firewatch. 3) I once ended a multi-year cohabiting, romantic relationship by taking off on a solo cross country bike ride. 2) During undergrad, I did a long form research paper that included close readings of the parts of Kerouac's Dharma Bums and Desolation Angels where he spends a summer employed as a firewatcher in the Pacific Northwest. Head Notes: 1) As an Idle Thumbs listener, I've been aware of this game's development since before it had a title. ![]()
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